AI Insights · Timothy · January 2022
Top 5 Platformer Games on Android in Africa Q4 2021
Analyzing the performance of the top 5 platformer games on Android in Africa during Q4 2021, with a focus on weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 platformer games on the Android platform in Africa displayed varying trends in downloads, revenue, and active user engagement. Here’s a closer look at their performance according to data from Sensor Tower.
Subway Surfers
Throughout Q4 2021, Subway Surfers saw a steady flow in weekly downloads, starting from around 256K at the beginning of October and peaking at approximately 310K by the end of December. Revenue experienced some fluctuations, peaking at around $450 in mid-October and maintaining a range between $200 and $450 for the rest of the quarter. Weekly active users showed a slight decline from around 4M at the start of the quarter to about 3.5M by the end, with a notable rise in the final week of December.
Money Run 3D
Money Run 3D had a strong start with nearly 283K downloads in the first week of October, but this number dropped significantly in the following weeks. The game saw a resurgence in mid-November, reaching about 154K downloads, and ended the year with around 119K weekly downloads. Revenue remained relatively low, fluctuating between $0 and $3 throughout the quarter. Active users also saw a decline initially but picked up again towards the end of the quarter, rising from around 137K in mid-October to approximately 285K by the last week of December.
Hair Challenge
Hair Challenge experienced a consistent trend in weekly downloads, starting with around 117K in early October and gradually increasing to about 113K by the end of December. Revenue for the game was minimal, with small amounts recorded sporadically throughout the quarter. Active users remained relatively stable, hovering around the 500K mark, with a slight increase towards the end of December to approximately 539K.
Temple Run
Temple Run maintained a steady rate of weekly downloads, beginning with around 77K in early October and rising to about 126K by the end of December. Revenue showed some variability, peaking at $41 in early November but generally staying within the $5 to $26 range. Active users saw a gradual increase, starting from around 692K and growing to approximately 875K by the end of December.
Subway Princess Runner
Subway Princess Runner had a fluctuating download rate, starting at around 95K in late September and reaching approximately 112K by the end of December. Revenue remained modest, ranging between $68 and $132 throughout the quarter. Active users showed a slight decline initially but then stabilized and increased towards the end of the year, with numbers rising from approximately 1.3M in early October to about 1.28M by the end of December.
These insights, derived from Sensor Tower data, highlight the dynamic performance of top platformer games in Africa. For more detailed analytics and insights, visit Sensor Tower.